In this poster of Uncharted 4: A Thiefs End. The designers used multipile design briefs and principles. Such as contrast and shade to show on side of Nathan Drake's upper body. Also Movement to guide to viewer's attention to his worn down face to show that this game includes action and blood. Watching the videos and following along made it more easier to understand from the point of view from both Mr. B and the guy in the video. This week's assignment's have'nt really been difficult for me, it's just making sure I did the step's correctly to complete the task. The technique that impressed me the most was movement because ther was alot of new things that I learned why using this technique. Such as how to add glow and shade to certain objects.
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None of this assignment was that hard to me except for when we had to collect data. In some areas of the school one of my group members was holding the scanar in the wrong direction and our light recordings on those areas were messed up. Also the Scientific Paper wasn't that easy to do and a little confusing from my part of the assignment since i did'nt get the full experiance from the sensor so I couldn't really go into detail about our experiment. Well for the overall assignment it was very fun to do this and walk around campus and record data with a very great group, who stayed on task and helped me complete my data recordings.
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AuthorMy name is Khalil Green and I go to Durham School Of The Arts. I'm also in Game design, so I hope you enjoy this page. "The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools". WELCOMEArchives
June 2019
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