Digital Design and Animation IIThe whole year was very fun and interesting. Some parts of the year were of course challenging, but not so challenging, that it was impossible to complete anything. Some things that I can consider to be the main takeaways from this class. Blog post, keep you focused on class related topics throughout the weekend or time out of school during the school year. Unit D (Cameras), is a big Unit that you could take learn from this class, that doesn't just focus on things in 3D Studio Max. Animation is the most unique topic in class. I feel that anyone could work with animation and not get bored with it or start to lose interest. Rewarding ExperiencesThere are some rewarding experiences I had in this class. Creating a Resume, I felt is something that was very useful to learn in this class. Since that after high school, I would be making a Resume for a job. 3D modeling itself is very rewarding in my eyes because not a lot of students in high school get to work with 3D modeling. Learning the Principles of Design is just something that I feel will help me out in the long run. Making a portfolio, allowed me to showcase my work to my teacher, classmates, and anyone else who looked at my portfolio. Used In The FutureWorking with lighting is something that I could use in the future. I do want to continue to work with digital or visual design in college, so now I have a basic understanding of how to use lights. Like I said before, creating a resume is a great real-world relevant topic that will help me in the future. A lot of jobs deal with animation, such as television shows, movies, commercials, video games, etc. If I want to start focusing on any of those areas as a profession then I will have a good understanding of what's going on. Anyone could take what we learned over the year and use in the near future. Summary
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My TroublesIn class we are given an assignment. We are expected to create a animation in 3D Studio Max, that involves with making a bouncy ball. I am having a very hard time creating this animation. A tutorial was given to us but still I have to make many adjustments to my scene. So that I can use the tools that I learned from the tutorial. So far I have restarted three times on the assignment. Possible FixesSo during the past two school days, I have been looking on to my fellow classmates monitor's. Only for help though, I have not been making any attempts at cheating. So on my recent attempt on animating the ball, I decided to go with my friend, Nick, approach at animating. Instead of relying on the curve editor to make the ball bounce around the room. I'm going to try and use the "Auto Key" button and actually try to place exactly where my ball is going to bounce. Summary
IntroductionOver the past week we have been working with lights in 3D Studio Max. It has been a very fun and simple experience for me. The first few assignments, allowed me to have a great first impression on understanding and using lights in 3Ds Max. For example, when we were assigned the "Desk Lamp" assignment/project. Figuring out what types of lights to use, that best led me to accomplishing the goal. Made me really think about what type of lights have the greatest effect in my image. 3 Point LightingThree Point Lighting, was my favorite topic while in the Light unit. I feel that the use of three point lighting will give you the best result on adding light to your scene. When I first thought of three point lighting, I thought that it was going to be very difficult. It turns out, it really wasn't, if you already have an understanding on what the different types of lights do, then three point lighting shouldn't be very difficult for you. As you can see I used the 3-point lighting technique, on my robot design. I used the Omni light so that the room that I placed my robot in, would be lit as well. I also, placed a target spotlight in front of the robot so that the front side of the robot would have a lot of light focused on it. There is also a directional light focused on the bottom half of the robot, because the feet of the robot were very dim before I added the directional. Summary
What Is UVW Mapping?UVW mapping is a mathematical technique for coordinate mapping. In computer graphics, it most commonly maps to map, in contrast to UV mapping, which maps to. The UVW mapping is suitable for painting an object's surface based on a solid texture. DifficultiesOf course there are some difficulties that I have ran into with UVW mapping. First, getting images to sort of "align" with each other is kind of difficult. If you don't have the right rotation of an image on a certain face your whole object won't look right. Also making sure that you differentiate your sides. If the image doesn't look correct on the side your object (a box for example), then how can you tell which one it is if you don't assign a standard material to that face. What Was Suprising?One thing that really amazed me was how realistic the box I worked with looked. When I finished creating the UPS box, I was very surprised with how real the box looked. I didn't think the UVW map would add that much detail to it. I can't wait to finish my game asset, I hope it comes out great. Summary
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AuthorMy name is Khalil Green and I go to Durham School Of The Arts. I'm also in Game design, so I hope you enjoy this page. "The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools". WELCOMEArchives
June 2019
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